The Video Game Critic's
Atari 2600 Reviews T

Last modified 2008/7/1. Screen shots courtesy of Atari Age, Atari 2600 Landfill.

The Video Game Critic rates games in comparison to other games for the same system.
The overriding criteria is how fun the game is to play, although control, graphics, and sound are also taken into account.

Tac-Scan
Grade: D
Publisher: Sega (1983)
Reviewed: 2005/4/10

At first glance, Tac-Scan looks really intense. You man a five-ship squadron at the bottom of the screen, using paddle controllers to aim their shots up, left, or right. But you can only aim at three lousy angles! Doesn't that defeat the purpose of using a precise analog controller? Each "round" requires you to destroy 10 enemy ships that drop from the top of the screen. Although your firepower is considerable, your closely-packed formation makes you a large target, so it's hard to avoid incoming projectiles. Not to worry however, as ships are replenished at the end of each round in a short sequence where you guide bonus ships into formation. For the first few rounds, Tac-Scan is fun, if only because you have five freakin' ships firing at once. You just don't see that in Atari 2600 games. But as the rounds progress and the action speeds up, the visuals become more and more choppy. Eventually you're forced to just shoot like a madman and hope for the best. The instruction manual claims no one at Sega could survive the seventh round, but I suspect that's because Tac-Scan becomes unplayable by that point. I also love how the manual boasts about how there are "no options to fool with". Yeah, thanks Sega for sparing us the ordeal of customizing the game to our tastes. I've seen the Tac-Scan arcade game, and its cool scaling vector graphics are a far cry from this insipid title. Tac-Scan for the 2600 is a mind-numbing experience at best. © Copyright 2005 The Video Game Critic.
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1 player 

Tanks But No Tanks
Grade: C+
Publisher: Zimag (1982)
Reviewed: 2002/4/5

Despite its silly name, Tanks But No Tanks is no joke. What other Atari 2600 game lets you take on an army of 20 tanks? Okay, only five appear on the screen at a time, and they flicker terribly, but work with me here! The action is pretty intense as tanks emerge from the top of the screen and approach your base at the bottom. Your tank looks different, and its moving treads are very cool. Too bad you can only fire one missile at a time, and it's so friggin' SLOW. The pink enemy tanks flicker badly, and their movements are unpredictable. They only shoot one shot at a time, but they can ram you. The first stage is set in a maze, the second stage is more sparse, and the third stage is completely wide open. The graphics are blocky but make good use of color. Tanks But No Tanks is a fun little game. It combines the elements of a maze game and a shooter very nicely. © Copyright 2002 The Video Game Critic.
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Recommended variation(s): 3
1 or 2 players 

Tape Worm
Grade: C
Publisher: Spectravision (1982)
Reviewed: 2001/12/23

This one looks a heck of a lot like Surround, that lame old Atari game where you move around a block with a growing tail. But Tape Worm adds enough original elements to make its gameplay interesting. In each level, your "worm" must collect a certain number of "beans" (gray squares), and the beans appear one at a time in random parts of the screen. You have to eat each bean before a bug at the bottom of the screen reaches the fruit on the right hand side. If you run into a wall or a wandering spider, you lose a life. Be sure to play the advanced variations (3&4) because the beginner variations are slow as molasses! The game requires some good reflexes, and you'll need a responsive joystick. The control is tricky because you move much faster vertically than horizontally. Tape Worm's control and graphics could be better, but its interesting gameplay makes it worth a try. © Copyright 2001 The Video Game Critic.
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1 or 2 players 

Tapper
Grade: B
Publisher: Sega (1984)
Reviewed: 2005/8/30

Since my initial review of this game, I've acquired a full-sized Tapper arcade machine. Has that changed my opinion of this scaled-down adaptation? Not much. Obviously, the graphics take quite a hit when you downgrade to the 2600, but Tapper's original, frantic gameplay remains largely intact. The arcade game licensed Budweiser beer, but this version substitutes the kid-friendly Mountain Dew. Gameplay involves running a bartender between four bars, sliding drinks toward approaching customers to keep them at bay. You lose a life should you toss an extra beer, allow the patrons to reach the end of a bar, or drop an empty. Tapper's graphics are pretty darn good as Atari 2600 titles go. The patrons are single-colored and blocky, but the bartender, drinks, and kegs are multi-colored and finely detailed. The bonus stage (with the Hamburglar-looking dude shaking up the cans) looks particularly impressive. A harmonized soundtrack plays throughout the game, but it's slightly off-key and does get on your nerves after a while. Unlike the arcade version, there are no tips to grab, but the dancing girls do make an appearance between stages. Tapper would be a must-have 2600 title if not for one major flaw - you can only throw two beers at a time. To compensate, the game "remembers" when you try to throw a third, and automatically tosses it at the next opportunity (unless you move your bartender first). This is a reasonable compromise, but it can throw off your rhythm. You'll get used to it, but it does put a damper on the action. The one thing that truly impressed me is how all four stages are reproduced here - including the space cantina! All in all, this is a very respectable version of the fun arcade hit. © Copyright 2005 The Video Game Critic.
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Recommended variation(s): AB
1 or 2 players 

Target Fun
Grade: D
Publisher: Sears/Atari (1983)
Reviewed: 2000/1/29

This is the Sears brand version of Air-Sea Battle. It's exactly the same game. © Copyright 2000 The Video Game Critic.
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Task Force
Grade: F
Publisher: Froggo (1987)
Reviewed: 2000/8/19

This game was originally released by Spectravision as "Gangster Alley" in 1982. The graphics aren't bad, but where is the challenge? I can play this thing indefinitely on the hardest mode! You want to shoot people who pop up in windows of a building - but only the ones with guns! You move around a crown-shaped crosshair. The multi-colored people look good, but the collision detection is awful. Some of my "hits" weren't even close! Task Force's gameplay is monotonous and entirely too easy. © Copyright 2000 The Video Game Critic.
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1 player 

Tax Avoiders
Grade: D-
Publisher: American (1982)
Reviewed: 2000/2/29

How much fun can a game about taxes be? Not much! Tax Avoiders is an odd little game about accumulating as much money as possible over the course of a year. Each day is about 2 seconds long, and the gameplay alternates between two screens of platform action. In the first, you collect dollar signs while avoiding the red snakes (oh, that's supposed to be red tape). In the second screen, you run around in circles avoiding an IRS agent in a trench coat. Tax Avoider's graphics aren't too bad - they remind me of Porky's - but the gameplay is easy and repetitive. Control could be better too. © Copyright 2000 The Video Game Critic.
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Taz
Grade: D
Publisher: Atari (1983)
Reviewed: 2002/4/29

If you want to see some nice graphics on the Atari 2600, check out the Tasmanian Devil on the title screen of this game. Pretty sweet! Take a good look, because in the game itself he just looks like a little tornado. You zoom him around a multi-level platform while objects fly sideways across the screen. You want to catch delicious goodies like hamburgers, root beers, ice cream cones, and Popsicles, while avoiding the dynamite sticks. The simplistic gameplay might have been tolerable if the game wasn't so easy. And there's only one lousy skill level for Pete's sake! Taz is one of those games where you intentionally start acting recklessly just to offset the boredom that sets in. After about ten minutes of mind-numbing gameplay, you finally reach the challenging "Crazed Stage". This frantic level forces you to concentrate just as much on avoiding dynamite as grabbing food. This is what the whole game should have been like! Kids might enjoy this. © Copyright 2002 The Video Game Critic.
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1 player 

Tempest (Prototype)
Grade: NA
Publisher: Atari (1983)
Reviewed: 2002/3/22

Could the Atari 2600 handle a game like Tempest? If this prototype is any indication, the answer is a resounding NO! Tempest was a shooter known for its flashy, 3D vector graphics, but this prototype features a single stage with extremely blocky lines. The blob-like aliens don't scale well at all, and actually appear to change shape as they emerge. Neither your missiles nor the aliens can manage to stay within the lines, and the result is an ugly mess. Add in bad collision detection, and you can easily see why this project was shelved. © Copyright 2002 The Video Game Critic.
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1 player 

Tennis
Grade: C+
Publisher: Activision (1981)
Reviewed: 2003/7/4

This first tennis game for the 2600 doesn't have the fancy graphics of Realsports Tennis (Atari), but it may be a bit more playable. Although the court looks rather plain, the players are nicely animated and the gameplay is simple. Players swing their rackets automatically, letting you concentrate on positioning your player, and the ball never goes out-of-bounds. You can't adjust the power of your shots, but you do have some control over the angles. By hitting the ball near the tip of your racket, you can hit the ball at a sharper angle. Of course, this also puts you at risk of missing the ball completely, but that's the beauty of the design. The CPU is a respectable opponent, but volleys tend to go on for too long in the two-player game, and things can get really monotonous if both players are good. Another feature that was a big deal in 1981 (and not such a big deal now) is that the game keeps score just like real tennis, with deuces, ad-ins, and all that good stuff. In terms of gameplay, this was one of the best tennis games for a long time, but recent entries like Virtual Tennis (Dreamcast) and Mario Tennis (N64) make this oldie look pretty modest in comparison. © Copyright 2003 The Video Game Critic.
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1 or 2 players 

Texas Chainsaw Massacre
Grade: F
Publisher: Wizard (1983)
Reviewed: 2005/10/2

Wizard scored a hit with Halloween, but this video game adaptation is a complete debacle. Texas Chainsaw Massacre is as unpleasant as the movie it's based on. My wife and I saw the 1974 film on video a few years back, and it scared the living [expletive] out of us! Anyway, this is one of the first video games to let you control the "bad guy". You are Leatherface, a chainsaw-wielding masked psycho out to filet as many innocent people as possible before running out of gasoline. The screen scrolls sideways as you search for helpless victims and avoid obstacles including wheelchairs and cow skulls. The gameplay is a complete nightmare. Victims inexplicably disappear before you can touch them, and you're constantly getting hung up on the scenery. Even the graphics are lousy. Leatherface doesn't even resemble the movie character, and the running women look like Fisher Price toys. Their "screaming" is conveyed by ear-piecing tones, which will force all non-deaf gamers to immediately hit the mute button. When you do kill someone, they transform into an indiscernible blob. Texas Chainsaw Massacre is a novelty item with minimal play value. Its pathetic ending shows a person kicking Leatherface in the butt! Please tell me when it's over! © Copyright 2005 The Video Game Critic.
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1 player 

This Planet Sucks
Grade: B
Publisher: Hozer (1998)
Reviewed: 1999/6/1

Here's a fairly new lunar-lander type game with outstanding graphics. After ejecting from the mother ship at the top of the screen, you must avoid asteroids and rescue the little guys on the planet below. The graphics are about as good as they get on the 2600: colorful, vibrant, and high in resolution. Control is decent, but it's a bit too easy to accidentally crush the little guys you're trying to save. Progressing through the game, the asteroids begin to transform into aggressive aliens. This is a challenging game that requires patience and precise control. © Copyright 1999 The Video Game Critic.
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Threshold
Grade: D
Publisher: Tigervision (1982)
Reviewed: 2001/8/30

This bare-bones shooter "borrows" elements from so many other Atari 2600 games that I almost lost count. First of all, your ship looks like a tank from Worm War I. The shooting style is 100% Gorf, where you can move around freely and abort any shot by just firing again. The first wave of "aliens" is very bird-like. They might remind you of Phoenix or Demon Attack, if only they didn't look so BAD. These single-colored, chunky graphics are a mess! Subsequent rounds feature other uninteresting aliens, like circles that move in their own distinct patterns. That's when I finally realized this was just a really bad version of Megamania. If Threshold does one thing well, it makes you realize how much better these other games really are. © Copyright 2001 The Video Game Critic.
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1 or 2 players 

Thrust
Grade: A
Publisher: Hozer (2000)
Reviewed: 2001/12/23

Thrust is a far cry from the simplistic shooters so common on the 2600, and it's actually a conversion of an old Commodore 64 game. In addition to providing some great arcade-style shooting action, Thrust also has surprising depth. Like Gravitar, you guide a triangle-shaped ship through winding underground caverns, destroying cannons and picking up fuel. Shooting nuclear reactors will temporarily disable the cannons, but too much damage can cause a meltdown. In later stages, there are switches on the walls that open new areas. Controlling your ship takes skill, because you must constantly thrust to counteract the effects of gravity. Pushing the joystick up thrusts, and pulling back activates a protective shield. Your ultimate goal is to pick up a pod at the bottom of each cavern and transport it out safely. When you finally locate it, the real challenge begins! It attaches to your ship via a cord, and swings precariously as you attempt to transport it through the narrow caverns without smashing it against a wall. It's a balancing act that requires excellent technique, and completing each mission is very satisfying. The crude graphics are large and blocky, but the animation is smooth and the control is flawless. The 24-level challenge is immense but rarely frustrating. There are even five levels of difficulty. Don't miss the best game to come along for the 2600 in a long time! © Copyright 2001 The Video Game Critic.
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1 player 

Thunderground
Grade: D
Publisher: Sega (1983)
Reviewed: 2002/3/22

Here's a marginal game with blocky graphics and dull colors. You control a tank on the bottom of the screen that eats away at dirt in a Dig-Dug-like fashion. Two tanks pursue you as you clear away the dirt between you and your targets. The main problem with Thunderground is that it takes too long before the challenge kicks in. The enemy tanks initially move like snails, and their shots aren't much faster. You can methodically shoot your way through the first few rounds with little resistance. Occasionally you uncover a pixilated object in the dirt that's worth extra points. It's not until around stage nine that things start to get interesting, and you might have to start taking some evasive maneuvers. But you shouldn't have to play through eight rounds to get to the fun! © Copyright 2002 The Video Game Critic.
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1 player 

Time Pilot
Grade: C-
Publisher: Coleco (1983)
Reviewed: 2003/5/4

This rendition of the popular arcade game is fair but lacks a few key elements from the original game. Time Pilot is a fly-anywhere shooter where you to shoot down aircraft from various historical periods. The stages begin with biplanes from World War I and progress all the way to flying saucers in the year 2001 (man, they were way off!). The arcade version was known for its rapid-fire shooting action, but in this version you can only fire two slow shots at a time. The "boss" aircraft only requires one hit to destroy, and there are no bonus paratroopers to rescue. Still, the graphics aren't half bad (especially the helicopters in the 1970 stage), and the game is challenging enough. Fans of the arcade game will be understandably disappointed, but those who take the game for what it is might enjoy it. © Copyright 2003 The Video Game Critic.
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Recommended variation(s): A
1 or 2 players 

Title Match Pro Wrestling
Grade: D
Publisher: Absolute (1987)
Reviewed: 2002/1/23

Title Match is a good looking wresting game, but its gameplay is badly outdated. With four distinct wrestlers to select from, you can play against the CPU or another player. Moreover, the matches can be tag team or one-on-one. The number of moves is impressive, and can be chained together to perform everything from elbow drops to body slams to airplane spins. Heck, you can even dive from the ropes! Unfortunately, once you start actually playing the game, the carefully-designed control scheme goes out the window. The computer opponent is impossible to defeat, and he'll have you pinned in a heartbeat. On the other hand, when playing against a friend it's extremely hard to pin him, and the bouts go on long after the wrestlers have exhausted their strength. Still, I did have a good laugh watching the stiff-looking fighters toss each other around the ring. Title Match is an ambitious game, but it's not very fun to play. © Copyright 2002 The Video Game Critic.
Check for Title Match Pro Wrestling on eBay
1 or 2 players 

Tomarc The Barbarian
Grade: D
Publisher: Xonox (1983)
Reviewed: 2005/5/5

Here's a game so rare I couldn't even find any instructions on-line! Fortunately Tomarc wasn't very hard to figure out. The game has one unique feature, and that is the ability to switch between two characters by pulling back on the joystick. These characters include a barbarian and a caged woman; you'll need to maintain both their health level. Mainly, you control the barbarian, searching for a magic sword (or is it a key?) to free the girl. Jumping between contiguous screens, you must avoid rats that scamper over the floors. This brings up a host of issues. First off, the stiff jumping controls are dreadful. Trying to jump through the narrow holes in the walls (and ceilings) is a royal pain, and your barbarian often pauses for no apparent reason (aside from poor programming of course). Why is a muscular barbarian afraid of a few puny rats anyway? Periodically a warning buzzer indicates that a bat is approaching the girl. Fortunately, she's armed (with what, I don't know) and switching to her screen lets you shoot down that nasty thing. Once Tomarc secures the sword (key, whatever) he just needs to reach her screen to automatically free her and rack up bonus points. I like the dual-character idea, but Tomarc the Barbarian's lack of polish prevents it from being anything special. © Copyright 2005 The Video Game Critic.
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1 player 

Tomcat F14 Fighter Simulator
Grade: B+
Publisher: Absolute (1988)
Reviewed: 2002/12/3

For 2600 fans looking for something more substantial, I'd recommend this incredibly realistic jet fighter simulator. With its sophisticated gameplay and intense air combat action, Tomcat is a very unusual but impressive effort. Technically, Tomcat gets the most out of the system. You begin on an aircraft carrier platform, with a deck officer prompting you to throttle your engine. After launch, you immediately need to pull up on the joystick to avoid crashing into the water. Once you attain an altitude of 5000 feet, the combat portion of the game begins. Your plane is equipped with machine guns and three types of missiles. You'll not only need to jockey for position with the bogeys, but also shake off guided missiles. Your cockpit is loaded with indicators and displays to monitor enemy fighters, weapons, fuel, wing position, and flight paths. The visuals are superb. Enemy bogeys scale nicely into view, you can see ripples in the water below, and the sky color cycles from blue to red to black as day turns to night. If you run low on fuel or supplies, you can execute a landing sequence back on the carrier. I have to warn you - there's a serious learning curve required to play, but Tomcat is undoubtedly the most realistic game I've ever played on my 2600. My only complaint is the clumsy control scheme, which uses one joystick, the select switch, and reset switch to cycle through displays and options. I think Absolute could have simplified things by utilizing the difficulty and black/white switches, and maybe a second joystick. Still, Tomcat F14 is too good to be ruined by clumsy controls. © Copyright 2002 The Video Game Critic.
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1 player 

Towering Inferno
Grade: C-
Publisher: US Games (1982)
Reviewed: 2003/5/4

Although more playable than Imagic's Firefighter, Towering Inferno suffers from poor graphics. Each stage begins with a helicopter flying from the top of a building. Initially, the building is completely engulfed in flames, but the fire disappears as you gradually conquer each floor. Each level is a blocky maze full of flickering W's that you extinguish with your endless water supply. Your goal is to reach the white "door" at the top of the screen, and then escape out the bottom. That takes you back to the building screen, where the helicopter lands and "releases" the rescued people. Actually, it looks more like the helicopter is shooting blocks. In general, the graphics really suck. Your firefighter looks like a static blob and the blocky stages look like crap. The jumping, flickering flames look more like a graphical glitch, but at least they tend to be unpredictable. Your water cannon looks more like a trickle with three blue dots! Control is good, and dousing the flames is fairly satisfying. The best aspect of Towering Inferno is how it encourages you to take chances. Should you extinguish those last few flames, or just try to dart across the room? Aggressive play is rewarded with more points, but can also get you burned (pun intended). When you complete a whole building, all you're treated to is a simple flashing screen - weak! In terms of difficulty, Towering Inferno is on the easy side. It's a sloppy game but definitely unique. © Copyright 2003 The Video Game Critic.
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Recommended variation(s): 1A
1 or 2 players 

Toyshop Trouble
Grade: A
Publisher: Atari Age (2006)
Reviewed: 2007/10/8

It's amazing what programmers can do with the Atari 2600 nowadays. Toyshop Trouble is not only a technical marvel, but it exudes holiday cheer! The originality and creativity of this game is remarkable. I play hundreds of video games every year, yet I can't recall ever having played anything quite like this! Toyshop's main screen consists of five conveyer belts of moving toys with pots of paint lining both sides of the screen. The idea is to paint the all the toys their proper color before a timer expires. Each day in December offers a new "wave", often adding a new variety of toy into the mix. A nice intermission screen explains how newly introduced toys are to be painted. Some can be painted a solid color, but most require multiple colors, and sometimes the order in which you apply the colors makes a difference! Quick thinking and good technique is required to paint the toys in the most efficient manner. The controls are excellent, and the fire button allows you to dash - a move that's often handy but sometimes risky. Toyshop Trouble is outrageously fun to play, but it's the toys themselves that steal the show. Not only are there the obligatory fire trucks, trumpets, and trains, but also more modern toys like Tonka Trucks, Godzilla figures, Lincoln Logs, and even AT-AT Walkers from Star Wars! And when I saw those beautiful Atari 2600 joysticks, I couldn't believe my eyes. The multi-colored toys are artistically rendered in a high resolution, and Toyshop's audio features authentic choo-choo whistles and melodic holiday music. Completing the entire month of December poses a serious challenge, and as icing on the cake, there's even an Easter Egg buried in the game. The only thing missing is a two-player co-op mode! With so few holiday-themed games available, Toyshop Trouble is like a Christmas miracle! © Copyright 2007 The Video Game Critic.
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1 player 

Trick Shot
Grade: B
Publisher: Imagic (1982)
Reviewed: 1999/12/17

As the only pool game that I know of for the Atari 2600, this is actually very entertaining. The graphics are blocky but functional. A rack only has three balls, but the physics is surprisingly realistic. Not only can you control the power of the shot, but you can even add "English" (spin). To aim, you move a little dot around your ball. You only have a limited number of angles, but you can use the English to compensate. There are several modes of play including trick shot mode, pool, practice, and English billiards. The trick shot mode keeps score, so it's good for solo play. The pool mode is good for two-player competition, and the English billiards is a more complicated variation. Trick Shot is a winner all the way. © Copyright 1999 The Video Game Critic.
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1-2 players 

Tron Deadly Discs
Grade: D+
Publisher: M-Network (1982)
Reviewed: 2004/7/7

Obviously inspired by the movie Tron, Deadly Discs puts you in a wide-open room pursued by three disc-hurling warriors. You can throw your own disc at these guys to kill them, but they constantly regenerate. Once you aim and throw, you can either "call" your disc back by pressing the fire button or wait for it to bounce off a wall. I was really digging the controls until I realized the disc is NOT harmful to enemies on its return trip! I have no idea what the developers had in mind, but I think they missed a golden opportunity. Your character can also enter openings on one side of the room and emerge on the other, but I never found this to be useful or necessary. You can sustain several hits before your game comes to an end. I find it odd how enemy discs are deadly to the touch, and yet you can run clear through the enemies themselves and suffer no damage! Unlike the Intellivision version, this version of Tron Deadly Discs features smooth graphics and comfortable controls. Unfortunately, one major element - the large, menacing boss - has been completely omitted from this version. As a result, this edition feels second-rate. In addition, an astute reader noted that it takes far too long for the serious challenge to kick in. With no variety in the stages, Deadly Disc's gameplay quickly becomes monotonous. © Copyright 2004 The Video Game Critic.
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Recommended variation(s): A
1 player 

Tunnel Runner
Grade: D
Publisher: CBS (1983)
Reviewed: 2004/7/7

Although technically impressive, Tunnel Runner's simplistic gameplay won't win over many gamers. Older games that rely on fancy 3D effects don't tend to age well. Like a first-person Pac-man, Tunnel Runner's challenge is to escape from a maze while avoiding wandering heads with huge fangs. The illusion of movement is smooth and convincing, and navigating hallways is surprisingly quick and easy. The "heads" are impressively large and scale nicely. Sound cues indicate when they are approaching, which adds a bit of suspense. Unfortunately, having to constantly check your position on the map screen (by holding the button) is a real chore. The first few four stages are easy, but once you reach the "blind" mazes, the difficulty goes through the roof. Tunnel Runner may have gotten by on sheer novelty value in 1983, but in retrospect, its shallow gameplay is not very fun. © Copyright 2004 The Video Game Critic.
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Recommended variation(s): 2
1 player 

Turmoil
Grade: A
Publisher: Fox (1982)
Reviewed: 2000/3/8

Here's a game few people have heard about, but those who have will tell you it's one of the best games for the system. I would describe Turmoil as a 2D Tempest. Your ship moves up and down in the center of the screen between seven rows, and can shoot left or right. A variety of colorful aliens move across these rows, trying to ram your ship. Fortunately, you have rapid-fire capability, and you can flood the rows with missiles. Some enemies however, like tanks, are invincible and must be avoided altogether. One particular type of alien sits and waits at the end of a row, and if you nab it before it starts moving, you'll score big points. With nine skill levels, Turmoil is a well-designed game that requires quick thinking to keep up with its frantic action. © Copyright 2000 The Video Game Critic.
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1 player. 

Tutankham
Grade: D-
Publisher: Parker Bros (1983)
Reviewed: 2008/7/1

When you consider how great Tutankham for the Colecovision is, this sloppy translation can only be described as wretched. The game challenges you to survive four dungeon mazes while gathering treasures and exterminating wandering monsters. Judging from looks alone, Parker Bros put their most junior programmer to work on this project. Apparently their best programmers were too busy working on that cool James Bond "train shootout" game that was never released but looked freakin' amazing in their catalog! Tutankham's graphics feature dozens of monsters and treasures, but they're so puny that it's hard to discern what they're supposed to be! The snakes and scorpions look okay, but that triangle is supposed to be a Jackal? Uh-huh. Your explorer is a static stick figure, and he's a nightmare to control. Not only are your movements jerky, but you can't move diagonally, and you're constantly getting caught up on the poorly-defined passageways. If it makes you feel any better, the creatures often get stuck as well! Other versions of Tutankham are side-scrolling, but this one is vertical. That's a pretty big deal considering you can only fire sideways! When shot, creatures briefly transform into an asterisk, and it looks awful. Poor collision detection is also a factor, so apply those smart bombs liberally! I find it amusing how the first dungeon's "treasure" is "MAP" - yes, the word "MAP". That is the definition of lame! The sparse audio mainly consists of alternating beeps. Tutankham for the 2600 is an embarrassment compared to other versions, and King Tut would be spinning in his sarcophagus if he ever found out his name had been slapped onto this choppy mess! © Copyright 2008 The Video Game Critic.
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Recommended variation(s): 1
1 player 


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