Last modified 2008/2/24. Screen shots courtesy of Shinforce, Sega CD Universe.
The overriding criteria is how fun the game is to play, although control, graphics, and sound are also taken into account. |
This game has a bizarre premise. A boy and girl find a butterfly in a field at night, and the girl says she wishes she were a butterfly. The next thing you know, the boy finds himself in a mysterious mansion, searching for his sister. Its rooms contain talking butterflies that used to be people. The boy's sister will soon be turned into one as well, unless you can find her before "the hunter" does. It sounds pretty silly, but Mansion of Hidden Souls gradually drew me in. Gameplay consists of exploring rooms, finding items, and opening new areas. The first person view makes you feel like you're actually walking through the house. The controls are simple - just push the joypad in the direction you want to go. The graphics are smooth and detailed, and although the rooms don't look particularly dark or scary, eerie music and mysterious voices help convey a creepy atmosphere. The layout of the house is actually quite similar to Resident Evil (Playstation). The story is interesting, and the puzzles are fair and never frustrating. Mansion of Hidden Souls has little replay value, but it's probably worth playing through once. © Copyright 2000 The Video Game Critic.
This formerly unreleased Sega CD title is surprisingly likeable and fun. If you've ever played Soccer Kid on the Atari Jaguar, then you'll find Marko's similar platform gameplay to be less polished but arguably more fun. The main character is a rather generic blond-haired kid with a magic soccer ball. He's out to stop a madman at a toy factory who's transforming animals into slime monsters. Each level offers plenty of items to collect and monsters to defeat using your ball. Marko can kick the ball low, high, backwards, and even head the ball. Kicking a soccer ball at monsters is refreshing change of pace from simply pouncing on them. The ball tends to bounce around a lot, and it's super fun to watch one kick dispose of several targets. Since your adversaries aren't particularly aggressive, the game moves along at a rather leisurely pace. The controls are less-than-exact, and a few crucial jumps are frustrating. The colorful graphics are very easy on the eyes, with well-defined scenery and super smooth animation. The bright visuals combined the catchy, playful music put me in the mind of watching a Saturday morning cartoon "back in the day". The stages include city streets, a forest, and a circus, and these are quite interesting to explore. The only dud is the sewer stage. Perhaps sewers were cool when this game was programmed in the mid-90s, but now they're just passˇ. Marko also falls victim to other annoying clichˇs including the much-maligned spiked pits. Checkpoints take the form of a little girl who snaps your picture when you walk by, and a password is provided every few stages. Between stages there are mini-cartoons, but these are only mildly amusing. Marko is not a remarkable platform game, but it is a pleasant way to pass the time. If you're a Sega CD fan, I'd advise you to give this one a try. It's available from www.gooddealgames.com. © Copyright 2004 The Video Game Critic.
Frankenstein is an ill-conceived adventure/fighting hybrid. The adventure portion isn't bad, but the fighting is downright idiotic. You actually control the monster in this game, which automatically eliminates any possibility of terror or suspense. You begin in Frankenstein's lab, and the graphics are fairly decent. The uninspired gameplay involves exploring rooms, gathering items, and using them to access new areas. Occasionally you'll encounter a person or another monster, and that's where the game takes a turn for the worse, as the game abruptly changes into Street Fighter-style fighter. To see your monster go from a limping corpse to a high-jumping martial arts expert is practically comical. Your number of fighting moves is very limited, and the fights are far too difficult to win. You'll eventually get to explore a town, but your goal is never clear. On a positive note, the background organ music is effectively scary, and you can save your place to memory. But all in all, this Frankenstein is a real turkey. © Copyright 2000 The Video Game Critic.
This surprisingly good full motion video (FMV) game is an interactive science fiction movie with elements of Terminator, Predator, Alien, Phantasm, The Matrix, Clash of the Titans, and even The Fly. At the heart of the story is a scientist trying to create the "perfect monster" - not your standard University research project. For some unexplained reason, the creatures break loose and go after the scientist's son, and it's up to the Masked Rider to save the day. Our hero looks a heck of a lot like Ultraman, except with a grasshopper influence. The game begins with three Japanese kids walking home from school, and the voice acting is pathetic. One of the boys sounds like a grown man talking in a high-pitched voice! As the story unfolds, the game cues you to press certain buttons. Reacting quickly and correctly keeps the story going, and a chime or buzz confirms if you did the right or wrong thing. The gameplay is shallow, but the awesome visuals make it worth your while. Amazing creatures, over-the-top battles, and god-awful acting make this a marvelously entertaining spectacle. The monsters include the Terminator-inspired "Doras", the bat-like "Draculan", and the grotesque stop-motion giant spider "Aracnia". Each of these is well designed and pretty darned scary looking. Cool special effects include explosions and morphing, but the video is grainy and only fills about 75% of the screen - a 32X version would have looked much better. You'll hear cheesy dialogue like, "Hiroshi, why would a flying silver monster be after YOU?". The game is mostly linear, but there are a few decision points that can alter the action slightly (or end the game abruptly). I do like how both you and the monsters have "life meters" during fights, but I hate it when the monster's meter runs out before the battle is actually over, meaning you'll just be watching the end of the fight. The first stage is a long, wild ride, but the subsequent stages are shorter and less involved. There might not be much of a game here, but Masked Rider is still quite enjoyable. © Copyright 2003 The Video Game Critic.
Megarace is an over-produced, pitiful racer that completely annoyed me. The goal is to win a series of futuristic races, but you also need to destroy all the other cars in each race, and your ammo is VERY limited. In order to get the other cars into shooting range, you need to ride over certain icons on the road that speed you up. Unfortunately, there are just as many icons that SLOW you down, and since they are hard to see coming, you'll be forced to memorize their locations! Unless you drive a perfect race, you'll never win, and there are no second tries or continues - just endless full-motion video (FMV) and loading screens. The pre-rendered tracks don't look half bad, but the scaling is choppy, and cars often disappear and reappear mysteriously. And like too many other Sega CD titles, there's a buffoon that mocks you relentlessly before and after each race. If the developers had spent as much time on the gameplay as they did on the cheesy cut scenes, this game might have been worth playing. But Megarace is just a frustrating mess. © Copyright 2002 The Video Game Critic.
This full-motion video shooter looks like a sequel to Tomcat Alley, but this time you pilot an Apache helicopter and also engage in a ground mission. Like Tomcat, the video is full-screen but awfully grainy. The story involves some cocky CIA agent who's apparently been given authority by Congress to carry out a top-secret mission. Gameplay involves moving a cursor around the screen and shooting any target with green brackets surrounding it. Targets can be in the air or on the ground, and they tend to jump around, making it hard to get a good bead on them. It doesn't help that the directional pad doesn't provide pinpoint control. Eventually, I figured out a winning strategy: Shoot constantly and one of your shots is bound to be on mark! When it is, you'll witness some nice video clip of a missile firing and blowing something to smithereens. I'd have to say that the explosive video footage is the highlight of the game. There's something about seeing a tank explode that's very satisfying. Unfortunately, the video clips that you have to watch between these action sequences are pretty bad and tend to repeat like a broken record. There's a lot of friction between the CIA guy and the military chief, and apparently they like to take out their frustrations on you. Later in the game you actually land and have to infiltrate a factory armed with a gun. These sequences play pretty much like the rest of the game, but at least it's a nice change of scenery. Midnight Raiders is okay, but after playing through it once, I didn't have much desire to play it again. © Copyright 2002 The Video Game Critic.
Being the huge blockbuster it was, Mortal Kombat (MK) had to make an obligatory appearance on the Sega CD, despite the fact that its CD capabilities could not improve the game one iota. The video intro features a commercial showing MK screen shots interspersed with kids running through the streets screaming. In terms of video quality, this is the most revolting thing I've ever seen on my Sega CD. The pixelation is so excessive that it's painful to watch. Once you get past that bit of unpleasantness, you'll find yourself at a title screen exactly like the one on the Genesis version. If you wait a few seconds, the game will start cycling "character screens" just like the arcade. Otherwise, the only difference between this and the Genesis version is higher quality music and slightly improved sound effects. Raiden's electricity caught my ear, but the voices still sound terribly fuzzy. The box mentions something about extra animations, but only die-hard MK fans will notice. The main thing CD technology brings to MK is LOAD TIMES. It takes about 8 seconds to load a match, and while that's tolerable, it's still 8 seconds longer than you had to wait for the Genesis version. Harder to forgive is the fact that the disk is sometimes accessed DURING BATTLE, resulting in noticeable pauses that interrupt the action. A major disappointment, you'll probably want to avoid this ill-conceived version of Mortal Kombat. © Copyright 2003 The Video Game Critic.
This NFL trivia game should have been enjoyable for a football fan like me, but its too damned slow and clunky! You know you're in trouble when the first screen shows a pink Colts helmet. I mean, I know the Sega CD color palette is limited, but c'mon now! Sitting through the tutorial is usually a good idea, but this particular one is worthless. Instead of focusing on the gameplay, it goes on and on about how to navigate the menus and make selections - like we couldn't figure that out! I love how the narrator wraps up the tutorial by saying "I should also mention that teams can't play with themselves" (except in privacy of the locker room of course). Trivia Challenge turns out to be a bit of a tug-of-war contest as players answer questions to move the ball towards their respective end zones. Only one player is ever actually answering questions at a given time, which is lame. The multiple-choice questions are presented through text, audio, and grainy video clips. All too often, you can derive an answer just by looking at what teams are playing in the video. This game was made in 1993, and the questions date back to the 1950's, so your football knowledge had better go back pretty far! Trivia Challenge is poorly designed, with non-responsive controls and a really dumb user interface. Although answering a question faster is supposed to award you with more yardage, the yardage in fact seems very random. Since there are a set number of questions during each quarter, there's really no way to mount a big comeback or throw a "bomb". The game has a lot of pauses due to loading, so it never establishes any kind of rhythm. Sports trivia buffs can probably bump up the grade by one letter, but for everyone else Trivia Challenge is marginal at best. © Copyright 2008 The Video Game Critic.
This controversial game sparked a Congressional debate about violence in video games, which ultimately led to the establishment of the video game rating system. Did anybody in Congress actually play this game? There's nothing more violent here than what you'd find on network TV! Actually, Night Trap is one of my favorite Sega CD games of all time. Yeah, I know, a lot of people hate this game. They usually complain about the bad acting and ridiculous traps, but they're all missing the boat. The poor acting, cheesy music, tongue-in-cheek dialog, and silly storyline is what makes Night Trap so great. It's hard to not crack up when you play. Gameplay involves switching between eight room cameras that capture the escapades of scantily clad teenage girls as they are pursued by blood-sucking goons. You can catch the thugs by triggering traps at specific times, and an on-screen meter indicates when the time is right. I like the fact that simultaneous events can occur in separate rooms. The girls are pretty hot, but the small, grainy video screen doesn't do them justice. I'd recommend picking up the 32X version which is much easier on the eyes. The late Dana Plato (Different Strokes) stars as your undercover operative, which further adds to the game's mystique. Although the game plays basically the same each time, it's always a challenge to see how many thugs you can bag, so there is some replay value. A clock runs throughout the game, and I'd recommend noting the times for significant events like trap code changes so you don't miss them. Just don't go writing down the times for the traps - that's cheating! Night Trap is oddly compelling, and when you take into account its historical significance, it's a must-have for Sega CD collectors. © Copyright 2002 The Video Game Critic.
I have some fond memories of C&C Music Factory and their brand of catchy dance music. During my college years, I remember hanging out at my friend's house and watching their videos on MTV all the time (that's right kids - they used to play music on that channel). This disk includes the band's three hit songs: "Gonna Make You Sweat", "Things That Make You Go Hmmm", and "Here We Go". Nostalgia aside, I could never get away with giving this thing an average grade. Like similar CD titles of its time, Power Factory barely qualifies as a game. The idea is to create a music video on the fly using three sets of constantly running video clips while spicing them up with visual effects. Once you'd through the editing process, you can sit back and watch your creation. The video selection includes C&C music videos, old movies clips, cartoons, and other random (and often bizarre) footage. Since each video is already synchronized with the music, it's hard not to make a decent video. But it's the visual effects department where Power Factory really falls apart. While you can slice, dice, color, freeze, blur, and pixilate the video in any number of ways, most just make your video muddy and hard(er) to watch. Worse yet, the slippery controls make it impossible to initiate certain effects when you want to. This is especially problematic in the "Edit Challenge" mode, where you're instructed beforehand to employ certain effects at specific times during the song. Another problem is the limited number of songs. I recall being fairly sick of these tunes in 1992, and even now, having to listen to any one of these twice in a row (during edit and playback) is tiresome. Finally, the video is always played on a very small screen, making it frustratingly hard to make out the hot babes. If you have fond memories of C&C, you can bump up the score by half a grade, but gamers looking for some substance should keep their distance from Power Factory. © Copyright 2006 The Video Game Critic.
In this Arabian Nights-style platform game, you must traverse an underground dungeon within one hour (real time) in order to save a princess. Prince of Persia has the dubious distinction of being the worst controlling Sega CD game ever. The box brags about how "hundreds of movie clips were used to create animations so human they must be seen to be believed." I'll admit the animation is nice, but the box also mentions "quick, responsive controls", which is so bogus that it's criminal. Try taking a small step forward and your prince rushes ahead into the pit, and trying to time running jumps is nearly impossible. The instruction manual recommends pressing the B button "when you get about two steps away from the edge", and when you see crap like that, you know the game must suck. You'll be impaled in spiked pits constantly, no matter how careful you are. Another thing that bugs me is that Prince of Persia doesn't even deserve to be on CD. Besides the intro voices and the exotic music, this could have been a normal Genesis game. Prince of Persia is an exercise in frustration and a big waste of time. © Copyright 2003 The Video Game Critic.
In this point-and-click graphic adventure, you play an investigator in the year 2053. To say that this game is inspired by Blade Runner would be an understatement. Heck, even the title screen calls it a "Blade Hunter Mystery". I'd recommend Rise of the Dragon to very patient gamers only. You start off in a bedroom, and it takes a few minutes just to get out of there! This game emphasizes dialogue and item manipulation. The storyline is good and has enough plot twists to keep things interesting. The game is rated MA-17 thanks to some "harsh" language ("hell", "frickin", and "F'ed up") and the presence of lurid dancers and hookers. Rise of the Dragon reminded me of Snatcher, but it's not quite up to those standards. The system for manipulating items is confusing, and I was always accidentally leaving items behind at locations. It's also easy to get stuck in "dead end" situations that occur when you fail to make a crucial move, and these can be hard (if not impossible) to recover from. Some of the puzzles, like connecting wires, can be annoying, but at least you can save your place at any time. There are also two arcade-style mini-games thrown in. A lot of people love Rise of the Dragon, but I found it to be difficult and somewhat tedious. If you're into detective games, it may be worth a look. © Copyright 2002 The Video Game Critic.
I know a lot of you players out there aren't crazy about these full motion video (FMV) games, but Road Avenger is a trip! Like most Sega CD games of this style, you watch video and quickly respond to onscreen cues that prompt you to turn, hit turbo, or brake. Road Avenger's gimmick is that it's played completely in first-person view, so you feel like you're in for the ride! And it's a wild one. You'll weave through oncoming traffic, squeeze between trucks, plow through motorcycle gangs, and steer through an obstacle course of explosions. Sometimes you'll drive inside buildings, reminiscent of those comical intro scenes from the Naked Gun movies. The action is non-stop, and if you can pay attention to the graphics (and not just the arrows) you'll find the game to be pretty exhilarating. My favorite parts of the game were jumping the drawbridge and shaking the motorcycle thug off of my hood. The colorful graphics and animation are about Speed Racer quality, which is good or bad, depending on your point of view. Although the visuals are slightly grainy, the only real issue is the frame rate, which barely manages to keep up with the action. The game is totally linear, and although there are numerous stages, most are very short. That's okay because your thumb will need a rest. I had a great time with Road Avenger, and I think it's one of the best games I've played on the Sega CD. I should also mention that my buddy Keith McDowell does a great rendition of the Road Avenger theme song, despite knowing none of the words. To this day, Keith swears up and down that the guy singing in the intro is none other than Frank Stallone. © Copyright 2003 The Video Game Critic.
Road Rash for the Sega CD is pretty much what I expected: The same ole' stuff except with CD-quality tunes and some grainy video clips. The grinding guitar music ranges in quality between fair and unbearable. It's too bad Electronic Arts didn't splurge and license some popular songs. The only well-known band on here is Soundgarden (Who the heck is Paw? Swervedriver? Monster Magnet?) Personally, I much prefer the computer-generated tunes from the original Road Rash. The video clips show a bunch of redneck bikers, and once you've seen one video, you won't be able to skip them fast enough. Remove the video and music and all you're left with is the same Road Rash that you've played so many times on the Genesis - although that's not really a bad thing. Oh sure, there's a few minor new features. Oncoming cars now include convertibles, pickup trucks, and sports cars. Every now and then you'll see a pedestrian in the street, and you can now knock the policeman clean off his motorcycle. But when the game tries to get ambitious, it turns into a joke. The "city" stage, which was so remarkable on the 3DO, is a sad sight here. The large buildings in the background never get bigger, and all you see on the side on the road are tiny buildings the size of phone booths! The other four stages are standard, Genesis-quality fare. There's a two-player mode, but it's alternating only - no split screen. Yeah, this is pretty disappointing stuff. The only redeeming feature is that you can save your progress to memory (no long passwords). Road Rash on the Sega CD is still a decent game, but the CD features didn't make it any better. NOTE: If you don't have plenty of memory available when you run this game, you'll get the message "PLACEHOLDER" in the corner, and won't be able to play. © Copyright 2003 The Video Game Critic.
Here's a CD game without any full motion video, just old-fashioned vertical shooting action, and it's very enjoyable. A lengthy animated intro tells a tale of ancient Japanese conflict, revealing that giant robots were once used to battle between clans. Whatever. It's all overblown and drawn out, so just hit a button and get on with it! This beautiful looking shooter has high-resolution graphics and fast, frantic action. Your robot flies over innovative ancient Japanese scenery including burning villages and massive armies. The enemies and bosses are varied, but most look Samurai-inspired. The Sega CD's scaling capability is used effectively to drop new enemies onto the screen. There are a nice variety of weapons, and each can be powered-up to multiple levels. CD-quality music and crisp sound effects also contribute to the fun. Robo Aleste is tough, but thanks to a continue option, you'll keep coming back for more. It's hard to find any flaws in this one. © Copyright 2000 The Video Game Critic.
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