Last modified 2005/10/14. Screen shots courtesy of Shinforce, Sega CD Universe.
The overriding criteria is how fun the game is to play, although control, graphics, and sound are also taken into account. |
If only there were more shooters like this for the Sega CD! Set it deep space, Silpheed pits you against small polygonal ships that fly in formation as they scale in from the distance. The game shows off the Sega CD's visual capabilities by filling the background with looming planets and elaborate explosions. Huge asteroids and missiles whiz by in the foreground, conveying a sense of speed lacking in most shooters. Although simplistic, Silpheed's rapid-fire shooting action is fun and addictive. Between stages you'll get an opportunity to alter your primary weapons and add a secondary option. On the downside, enemy ships are so small and indistinct that they often resemble fleas flying in formation. Even the bosses are relatively small. When the first one appears, your commander exclaims, "Look at the size of that thing!" Meanwhile I'm thinking, "That's pretty tiny for a boss!" The background graphics, while impressive, mainly serve as eye candy, although you do need to dodge asteroids in stage two. Silpheed's audio is weak, which is surprising considering this is a CD title. Your female advisor's voice is so distorted that you can barely understand her. The background music is decent but no better than the standard Genesis fare. Silpheed incorporates a number of polygon-rendered cut-scenes between stages, and while I'm sure this was gee-whiz stuff in 1993, I can't skip them fast enough nowadays. All in all, Silpheed's shooting action is very good, and the stages offer a nice variety of challenges. If you're weary of playing grainy FMV games on your Sega CD, this is just what the doctor ordered. © Copyright 2005 The Video Game Critic.
I've been very harsh on Sonic CD in the past, mainly because it's a colossal letdown compared to the Genesis Sonic games. Yes, it offers classic 2D Sonic action with plenty of expansive new zones, but these have got to be the most unappealing, poorly designed stages I've ever seen. In the first three Sonic games, each zone had a distinct look and feel. In Sonic CD, the stages seem to be a jumble of pastel-colored geometric shapes in random arrangements, and you can't tell one from the next. The Quartz Quadrant and Wacky Workbench zones are perfect examples of the uninspired, cookie-cutter designs. In addition, there are too many gadgets that send your blue ass flying every which way. The only cool element is the laser that shrinks Sonic down to half his size. But the main gimmick is the ill-conceived notion of "time travel", which teleports you to past or future versions of the same stage. This occurs when you touch a "Past" or "Future" sign and then maintain a certain speed for a few seconds (easier said than done). Trouble is, the past and future versions are just as boring as the present! It's basically just the same maze with a change of color and music. Besides the gratuitous use of color, Sega tried a few other tricks in an attempt to elevate Sonic to the "next level". An animated cartoon intro shows Sonic running up and down mountains, and while it's awfully choppy, I can't resist singing along to that catchy "Sonic Boom" theme song - it's great! The CD-quality music that plays during the stages is a mixed bag, but the tropical island music of the first stage is pleasant enough, and the moody vocals of the Tidal Tempest are downright mesmerizing (and redeem an otherwise mediocre stage). The bonus "Speed Zone" stages utilize the Sega CD's rotation capability, but it looks more like a poor-man's Mario Kart. The animation is quite choppy and it's hard to anticipate your jumps. But perhaps the game's worst sin is rampant slow-down, something you would never expect from a Sonic game. Compared to its predecessors, this is a major disappointment. That said, on a system mired with so many mediocre full-motion video games, this sub-par Sonic is still one of the better titles for the Sega CD. © Copyright 2005 The Video Game Critic.
Star Strike is one of two old Sony projects (circa 1994) recently resurrected by Good Deal Games, the other being Bug Blasters. Star Strike is definitely the better of the two, and it looks like it even had a budget to work with. A first-person space shooter, you move a cursor around the screen and shoot at asteroids, aliens, or large cruisers that appear in view. The animation is rough and the collision detection is questionable, but at least the number of objects on the screen decreases as you shoot them (unlike Bug Blasters). The dialog isn't too bad, and there are a few nice-looking babes in the cut-scenes. Even the special effects are respectable. The spaceships look realistic, the rubber aliens are somewhat scary, and the explosions are quite satisfying. The video is full screen, and there's virtually no load time. On the down side, there's no score, and one hit ends you game. Due to its extremely limited production, Star Strike is a collector's item for Sega CD enthusiasts. © Copyright 2002 The Video Game Critic.
I'm not a big chess fan, but I gravitate towards anything Star Wars. In Star Wars Chess, the pieces are represented by your favorite characters from the films; including Yoda, Luke, Leia, Darth Vader, the Emperor, Chewbacca, C3PO, R2D2, and Boba Fett. The characters are easily recognizable, but being hand-drawn, they look cheesy. The game is played exactly like chess, except when a piece is captured a non-interactive animated sequence shows one character overtaking the other. These "battle" sequences tend to be clever, funny, and entertaining to watch - the first time. Unfortunately, you'll see certain animations with annoying frequency. Still, when you consider all the combinations of characters, it's quite a bit of animation. The chess aspect itself is pretty good. There are loads of options, including helpful hints and the ever-popular "switch sides" option (comes in handy for me). The CPU player is intelligent and doesn't require an inordinate amount of time to execute a move. Although the default view is a bit cluttered (making it hard to see the empty spaces), an overhead view (with traditional chess pieces) is also available. Star Wars Chess is mainly a novelty item, but even if you don't like chess, you can always sit back and watch the computer play itself. © Copyright 2005 The Video Game Critic.
I wish I had played this game before I played Rebel Assault II on my Playstation, because these low-quality graphics are almost too much to bear. Rebel Assault is one of those annoying games where you spend most of the time watching video. Many of the clips are taken directly from the Star Wars films, although they are severely pixilated (due to the Sega CD's limited color palette). The new footage tends to be awful - almost comical. In some cases, they superimposed moving lips and eyes over stiff faces, and the effect is unconvincing at best; downright creepy at worst. At least the video segments extend across the full screen - a rarity for the Sega CD. Rebel Assault's audio really shocked me. The music is far from CD quality, and the digitized sound effects are rough. The stages include Tie fighter shooting, navigating an asteroid field, mounting an attack run on a Star Destroyer, and taking down an Imperial Walker. There are also a few crude stormtrooper shootout stages, but your character looks like a woman for some reason. The space shooting stages are best (easiest to tolerate), where you aim at obvious targets and have very limited range of movement. You have no control over your general direction, and waiting for your ship to turn around (for another run) takes forever. The worst stages are those where you must navigate a ship through confined areas (like a desert canyon). The steering controls are extremely unresponsive, and determining your position from the pixilated graphics is difficult. Rebel Assault could have gotten by on graphics alone in 1993, but it hasn't aged well. I didn't enjoy playing this at all. © Copyright 2005 The Video Game Critic.
Many Sega CD side-scrollers are notorious for being straight Genesis ports with enhanced music. Terminator addresses this concern immediately in the instruction book: "The Terminator CD is not just an upgrade of the Genesis game. It is a unique product, containing 10 entirely new levels of backgrounds and animations along with cinematic intermissions and an original score." Obviously, Virgin put some effort into this, and they want you to know it. The game begins with a small video screen showing some post-apocalyptic scenes from the first Terminator film. To be honest, the video quality is so grainy that you can barely tell what you're looking at. Fortunately, the game screens look terrific, loaded with vibrant colors and large, detailed objects. Playing as Kyle Reese, you face tens stages of intense platform shooting action. You begin in the apocalyptic future, but eventually work your way back to 1984, where you explore city streets, rooftops, a police station, and even the "Technoir" Bar. Armed with a rapid-fire gun and grenades, Kyle faces Arnold look-a-likes, exoskeletons, tanks, and some wild spider-shaped droids. Kyle looks somewhat dorky (he kicks his legs when he jumps), but the terminators look fierce. The gameplay is unoriginal but undeniably fun and challenging. I especially like how you can shoot diagonally while hanging off ladders. The worst thing about the game is that touching a terminator means instant death, and it sucks when you jump down from a ledge and accidentally land on one. The most remarkable aspect of the game has to be the musical score. Presented in "Q Sound", the music is simply outstanding and very consistent with the soundtrack of the film. It will get your adrenaline pumping too. Overall Terminator is a terrific Sega CD title. © Copyright 2003 The Video Game Critic.
Time Gal takes its cue from Dragon's Lair, the original laserdisc game. It's a full-motion video (FMV) game which you only interact with at certain predetermined moments. Despite being a huge fan of the original Dragon's Lair, Time Gal did not impress me. The grainy video intro is lackluster, but it's not the graphic quality that kills the game - it's the lousy frame rate. Time Gal is a sexy babe thrust into various periods of history from 700000000 BC to 1991. She has to deal with rampaging dinosaurs, gladiators and pirates, and high-tech weaponry of the present. The situations are pretty wild, but the low frame rate makes it hard to tell what the heck's going on, and that's a problem since you only have a split second to respond. Fortunately the screen provides visual cues in the form of four glowing jewels, which you'll inevitably come to rely on completely. In fact, you'll pay so much attention to these jewels that you'll barely catch a glimpse of what's happening on the screen. Since most of moves can't be logically deduced, memorization is the key to getting through the levels. Many correct moves actually seem to defy logic, like when you're sitting on top of a dinosaur's mouth, and need to push down to escape. At least the stages are randomized somewhat. Another strange thing about the game is how Time Gal turns into a chubby cartoon character whenever she dies. I guess this was meant to soften the violence. When a real person gets crushed by a mammoth, it's tragic, but when it happens to a cartoon character - it's funny! © Copyright 2002 The Video Game Critic.
I remember back in 1992 when my friend Keith brought Wonder Dog over to my house, along with his Sega CD system. I had seen magazines rave about this game, but it turned out to be pretty lame. Predictably, Wonder Dog begins with a full motion video segment that's cheesy in a Saturday morning cartoon way and unintentionally funny (although there is one tear-jerking moment). The game itself is a straight-forward platformer comparable to something you'd play on the Genesis. Wonder Dog features cutesy characters, illustrated backdrops, and irrepressibly happy music. Whether you find these qualities to be more irritating or endearing will depend on your own sensibilities. The main character is a space dog in suspenders with the ability to slide, dig, and shoot stars in a rapid-fire fashion. Shooting stars is the best part of the game. You can aim them high or low, and they can clear a nice path in front of you. Oddly, you'll sustain damage from every creature you touch, including tiny bunny rabbits. I found Wonderdog's control scheme to be pretty awkward, especially since you must often use the dash and jump buttons together. There are plenty of items to collect, hidden areas, and well-designed boss encounters. For Sega CD fans looking to take a break from the full-motion video (FMV) games, this isn't bad choice if you can stomach its kiddie style. © Copyright 2005 The Video Game Critic.
Select a new range of Sega CD reviews: [Previous] [A-E] [F-L] [M-R] S-Z
Return to Sega CD main page.
Return to The Video Game Critic's Main Page.