Last modified 2008/5/16. Screen shots courtesy of Atari Mania, Video Game Museum.
The overriding criteria is how fun the game is to play, although control, graphics, and sound are also taken into account. |
With the recent success of the Lord of the Rings movies, gamers would be wise to revisit this classic fantasy title. Originally released by EA on a floppy disk in 1983, Atari wisely re-released Archon years later on cartridge format for their new XE game system. A potent combination of strategy and action, you position your characters carefully on a checkered board, and when one encroaches on an opponent's space, a "battlefield" screen appears and lets the two characters have it out. The Light side, led by a wizard, includes unicorns, archers, rock golems, valkyries, knights, a djinni, and the flaming bird Phoenix. The Dark side, led by an evil sorceress, features basilisks, manticores, trolls, goblins, banshees, a dragon, and a shapeshifter that takes the form of any character it faces. Despite the limited resolution, the characters are thoughtfully drawn and superbly animated. Weaker characters like knights and goblins swing swords and clubs, but more powerful creatures can fire projectiles clear across the battlefield. Every now and then a weak creature will triumph over a more powerful one, which is very extremely satisfying if you're on the winning end. It's possible for both creatures to die simultaneously in battle. The wizards have the ability to cast spells like teleport, heal, imprison, revive, shift time, and summon elemental. Another strategic element is a dynamic game board with spaces that slowly alternate between light and dark shades, giving the respective side an advantage for short periods of time. Archon is won by wiping out the other army or by occupying five strategic "power point" squares. The game is designed for two players, but the computer is a worthy opponent, boasting some remarkable AI for 1983. Just when you think you have the upper hand, he'll cast a strategic spell and knock you back on your heels. Archon is a genuine classic - one of the greatest video games ever conceived. © Copyright 2004 The Video Game Critic.
Atari Tennis really caught me off-guard with its tight controls and intuitive gameplay. It's like playing Virtua Tennis (Dreamcast, 2000) with early-80's graphics! The visuals may be blocky, but the square ball bounces smoothly and a shadow makes it easy to judge its height. Players swing their rackets automatically, but holding down the fire button lets you angle your shot. The controls are responsive, but it's hard to put any "mustard" on the ball. As a result, contests tend to degenerate into endless, boring volleys. Even when playing the net, your returns are awfully weak. The only way you can "smash" the ball is by standing far back and letting it bounce very high before hitting it. It's possible to execute lobs, but those aren't very effective either. Despite its flaws however, Tennis offers some interesting features. You can display your full name on top of the screen, which was pretty nifty in 1983 (not so much now). There's a doubles mode, but sadly, two human players can't team up against the CPU. Atari seemed to be on the right track with Tennis, but just came up a little short. © Copyright 2007 The Video Game Critic.
To be honest, I'm somewhat disappointed with this Atari XE version of Atlantis. It's not bad, but considering the power of the system, I was expecting more than a slightly modified version of the Atari 2600 game. I was looking for something more on par with the sophisticated Intellivision edition. Oh well, Atlantis is a fun but shallow shooter where you fire three cannons to protect an undersea kingdom. As alien ships cruise side-to-side overhead, you'll need to blast them before they get low enough to vaporize the structures of the city. It's pretty easy to take care of business with the center cannon in place, but once you lose that, your life becomes more complicated. The left cannon fires right and vice versa, which takes some getting used to. Once all is lost, a little saucer whisks the survivors to safety and the game ends. The graphics are only slightly enhanced from the 2600 game, with more detailed structures (cannons sit atop platforms), and more detailed enemy ships. There are actually fewer game variations however, and the lack of a co-op mode is glaring. Atlantis is fun enough for a quick shoot-out, but it doesn't pack much replay value. Imagic was definitely "mailing it in" with this tepid effort. © Copyright 2008 The Video Game Critic.
If you weren't video gaming in the early 1980's, it's probably hard to grasp just how mind-blowing Ballblazer was in its time. In those days, 3D graphics, split screens, and "first person" viewpoints were new concepts. Not only did LucasFilm deliver these technologies in spades, but this futuristic sports contest has style to burn. Ballblazer's ultra-funky synthesized theme song ranks as one of the greatest of all time. The action takes place on an expansive green checkerboard field as two hovercraft-like vehicles vie for control of a floating ball. To score, you must gain control of the ball and fire it through goalposts moving along opposite sides of the field. While in your possession, the ball floats side-to-side in your field of vision, making it possible to angle your shots. Objects are rendered with graceful scaling sprites, and the framerate never stutters. Since you turn in 90 degrees increments and automatically face the direction of the ball, the constant reorientation can be confusing - especially to novice players. Ballblazer offers nine skill levels and adjustable game lengths. New players may have a hard time getting a feel for this, but when two Ballblazer veterans face each other, it can get pretty intense. © Copyright 2006 The Video Game Critic.
When the original Battlezone arcade game hit the scene in 1980, it wowed gamers with its first-person viewpoint and innovative 3D vector graphics. Although its objects were rendered in wire frames, the fact that you were freely moving around a real three-dimensional space was pretty amazing for the time. It was even possible to take cover behind barriers! This ill-advised Atari XEGS edition tries to emulate Battlezone's groundbreaking visuals with standard raster graphics, but it's a mess. Instead of razor-sharp objects that fluidly scale in and out, everything looks pixelated and moves in a jerky manner. It's even worse when objects overlap, creating shapeless blobs on the horizon. The animation is choppy as well, so when your tank turns everything shifts in an abrupt, unsightly manner. Firing a missile causes a small circle to appear in the center of the screen, but it's hard to tell if that missile is outgoing or incoming! The gameplay is far too easy in early stages, but nearly impossible in advanced stages as enemy tanks begin to outpace the poor frame-rate. There are a few good versions of Battlezone out there, but this is not one of them. © Copyright 2007 The Video Game Critic.
Blue Max is a veritable institution when it comes to Atari 8-bit gaming. Everybody who had an Atari computer in the early 80's has fond memories of this rapid-fire airplane game. In it, you're a WWI flying ace in a war-torn Europe, shooting down planes and bombing ground targets. The isometric view is similar to Zaxxon, but unlike that game, Blue Max is more wide open with less obstacles. You can easily gauge your height using your plane's shadow, and you know you're lined up with enemy planes when the bottom of the screen turns blue. In addition to shooting and bombing, you can even fly low to perform air-to-ground strafing, and the destruction you unleash is quite satisfying. Your plane will take damage during its mission, but there are periodic runways where you can easily land, repair, and reload. You only have one life so there's little room for error. At the end of the game you're awarded a score and rank. The planes and tanks in Blue Max are small but super sharp and high in resolution. The scenery, most of which surrounds of river, is rather sparse but attractive. Blue Max is deeper than most arcade titles, but just as addicting and fun as hell. It's a must-have for Atari 8-bit fans. © Copyright 2003 The Video Game Critic.
Groundbreaking for its time, Bruce Lee kicks as much ass today as it did in 1984. Upon booting up the game you're immediately presented with an excellent illustration of the legendary martial artist himself, accompanied by a nice Asian theme song. Bruce Lee is an ideal combination of fighting action and platform jumping. Our hero is relentlessly pursued by two foes, which are rendered with chunky but nicely animated sprites. The "black ninja" wields a sword, and the "Green Yamo" is an aggressive sumo wrestler. Bruce can jump, climb, punch, duck, and perform devastating jump kicks. The first few screens feature attractive traditional Chinese architecture with scenic mountains in the background. Once the action moves underground, you're faced with perilous traps and moving vines. It's always satisfying to lure your unsuspecting enemies into the traps. Should you reach the final screen, you'll face off against a mysterious wizard in an epic battle. Bruce Lee's attention to detail is exceptional and often surprisingly so. The scenery is remarkably rich, with elaborate structures and statues that appear to have depth. You might expect that jumping onto a ladder would allow for an easy escape from foes, but those crazy SOB's will try to kick you off of it! I also love how dropping down on enemies knocks them on their butts. The game has no serious flaws, although the controls can be tricky when navigating moving vines. Long appreciated by 8-bit computer users but virtually unknown to console gamers, Bruce Lee is fun to play even after you've mastered it. © Copyright 2006 The Video Game Critic.
Bug Hunt is a very minor game that's only mildly amusing. It was included with the Atari XE game system just so people would have a use for the included light gun. Taking the metaphor of "computer bug" literally, the screen consists of a 2x4 "circuit board" grid. Your job is to shoot the insects that appear and crawl around each square. For a pack-in game, Bug Hunt hardly shows off the capabilities of the XE system. In addition to blocky graphics, everything is rendered in putrid shades of green. Man, this may be the ugliest video game ever made! The gameplay is good enough to keep you coming back for a few rounds. To advance to the next wave (6 in all), you need to maintain a certain accuracy percentage. Unfortunately, I'd rate the accuracy of the XE light gun as fair at best. Overall Bug Hunt is a pretty lame effort by Atari. Even Duck Hunt for the NES was more compelling. © Copyright 2002 The Video Game Critic.
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